Switch the render mode#
Draw a dense layer as clusters, hexagons, a heatmap, extruded shapes, or animated flow instead of plain features.
Render mode changes what Geo Map draws, not only how it colours it. Default plots your features as they are. The other five modes aggregate or transform them, which is how you make sense of a layer too dense to read one feature at a time.

The six modes#
Cluster groups nearby points into a single counted circle, which splits apart as you zoom in.
- Radius (px): sets how far apart points can be and still group. Range 30 to 80 (default 50).
- Max zoom: sets the level at which clustering stops and the individual points come back. Range 8 to 18 (default 14).
Hex bins your points into a hexagonal grid, which gives an even read of density that clustering cannot.
- Resolution: sets the grid size. Range 4 to 10 (default 6). The control tells you roughly how many cells that produces, so you can see the cost of a finer grid.
- Value property: optionally drives each cell's value from a numeric property instead of a plain count.
Heatmap renders density as a continuous surface. It looks for a numeric weight property and uses it if one is there. Otherwise every feature contributes the same fixed intensity.
Extrude raises features into 3D.
- Height by: picks the numeric property that drives height.
- Scale: multiplies that height. Range 0.1 to 10.
- Base (m): lifts everything off the ground by a fixed amount.
Flow animates along lines, which reads well for routes and movement. Speed offers Slow, Normal, and Fast.
Return to Default#
Once you are on anything but Default, a Reset to default button appears at the foot of the card. Each mode keeps its own settings, so a trip to Heatmap and back to Cluster leaves your cluster radius as you set it.
Note Cluster and Hex draw groups rather than individual features. Clicking a cluster fans its members out so you can pick one, up to twelve at a time.